It received very positive reviews from critics, who praised the pacing of the gameplay and considered it as a valuable addition to the game. Mass Effect 2: Lair of the Shadow Broker is a downloadable content pack for the action role-playing video game Mass Effect 2. Set after the events of the Mass Effect: Redemption comic book, it follows information broker Liara T'Soni and her efforts to find an information dealer known as the Shadow Broker.
The player assumes the role of Commander Shepard, an elite human soldier who decides to help T'Soni in her quest. Ultimately, the Shadow Broker is killed and T'Soni assumes his position.
She also mentions that she will be able to provide Shepard with more information thanks to the Broker's extensive networks. Lair of the Shadow Broker is split into two acts, each ending with a boss fight. The first act takes place in a commerce planet named Illium, also featured in the main game, while the second one takes place aboard the Shadow Broker's spaceship.
Although most of the gameplay involves squad-based combat and interacting with non-player characters, the first act features a chase scene where the player must control a high-speed vehicle through the skies of Illium for a brief period.
At one point in the game, T'Soni joins Shepard's squad, offering a different set of combat abilities and powers. The relationship between Shepard and T'Soni can vary depending on whether they were romantically involved in the original Mass Effect. After completing Lair of the Shadow Broker, the Shadow Broker's spaceship is available for the player to explore.
Inside the ship, the player may use several terminals with different functions. Some terminals show surveillance footage, dossiers on Shepard's squad members, and a video archive which contains clips taken from around the Milky Way galaxy, where the main game takes place. Additionally, the player may purchase mining manifests which are useful to mark mineral-rich planets on the game's galaxy map, and invest credits in various mini-missions which allow the player to receive upgrades and resources from the Shadow Broker's contacts.
Lair of the Shadow Broker also includes several in-game upgrades, which allow the player to enhance certain aspects of the game's weapons and armor, as well as five achievements. Development and release. Me too. Message 1 of 5 8, Views. Reply 0. Accepted Solution. August If you own the content, it should be there.
Message 4 of 5 10, Views. Reply 1. All Replies. Message 2 of 5 8, Views. August Heya Fred thanks for your answer, i looked it up but there's no "lair of the shadow broker" in my DLC list Any idea, what i can do? Message 3 of 5 8, Views.
August OMG, it worked! Thank you so much for your help! Go to Shepard's Cabin and use the Private Terminal there. Hackett will then explain that he wants you to go and rescue a friend of his. This make some plot sense if you wait to do it until after the Suicide Mission. It also counts towards advancing the conversation with Legion. As Hackett explained, this is a solo mission. When you land, you'll see a locked door. Hit the Cut Power switch to the right to get in.
You'll come to a bridge that won't budge. Instead, go down the ramp to the left, kill the lone varren that attacks you, and activate that bridge control. Go back up, cross the bridge, and go up the stairs.
You may see a varren running around in here. Find it and kill it first, then Cut Power to the Power Relay to bring down the barriers. Continue around the only path you can until you come to a dead end where you can shoot an object in the ceiling to open a passageway.
Activate the Gas Valve to stop the flames, then continue. Activate this second Gas Valve, then a third to your left. Kill the varren that rushes you. Yes, this blocks your way for now, but go back to the second valve and through the door. Go back to the third Gas Valve and Activate it to continue. From here on in I'm going to explain as if you want the Covert Action Achievement. If not, just kill the guards as you please. Otherwise, avoid killing the guards until you get to the good Doctor.
Go through the hallway, up some stairs, and through a couple doors until you get to a rainy outside area. Go left out the door and straight ahead to Cut Power to a Power Relay. Backtrack a bit and hop up on the bed of the blue truck, then up to the level above. Go in the door to the left, and Open the locker on the shelf to the right for some Credits. Take a right out of this room and an immediate left to find some Iridium in the next room.
Double back and hop down to the ground level on the left, then go up the stairs and through the door. There are guards in the next room, but you can just walk past the open doorway and they won't see you, as they're facing the opposite direction. As you round the corner, a shuttle will arrive. If you go right along the catwalk, those two guards will see you, so instead run into the door on the left. Here, Activate the Crane Control to move it out of the way, then hit the switch on the left once, then the switch on the right twice.
Next, Activate the Vehicle Lift to lower it, and hop down to the next level. Go through the door down here, and go straight ahead. Even though one of the guards in the next room appears to be facing you, just walk past them and you won't alert them.
Go around the corner to the left and open the door. After you release Dr. Kenson, it's weapons free, and you should have the Covert Action Achievement. Loot some Credits from a Terminal in the torture room, kill the one guard who came from the same direction you did, then hang a left and go down the stairs to find a Med Kit. Continue down some more stairs, and kill guards until you come to a Security Console in a room to the right.
Examine it, and Dr. Kenson will start hacking it. You should run back to the door you just came through, kill the three guards that come through, then close it, because guards will come through it until you do.
Then it's just a matter of fending off the remaining guards until Dr. Kenson is done. Walk out to the middle of the chamber, and Use the Elevator Control to go up. When you get to the hangar, kill the guards and work your way forward. You'll need to destroy the two objects, one on either side of the hangar doors to open them.
When both doors are open and the area is clear, Board the Shuttle. You'll then have a conversation with Dr. Kenson, and you'll wind up at her Project Base.
Collect some Credits from the Shipping Records to the right. You can also change your Weapons Loadout here. Opposite the door Dr. Kenson is standing at you'll find some Palladium , and on the left side of the doorway are some Power Cells. When you're ready, follow Dr. Kenson to the Artifact Room, looting some more Palladium along the way.
Your immediate goal is to survive as long as possible. If you want the Last Stand Achievement, you'll have to survive all five waves of enemies. Regardless of how long you last you will eventually be knocked unconscious. When you come to, you'll need to Assume Control of the nearby Mech. Use it to kill the Scientist, then destroy several other mechs on your way to destroying the Power Junction. This will open up the door and you can get out. Don't worry if the mech you're controlling is destroyed, as there are plenty more to use.
Don't go through the Bypassable door yet. Instead go the opposite direction to find a room containing a Research Log you can Play , and loot some Element Zero. Now go and Bypass the other door. Kill some guards in the hallway and continue through the next door and the next hallway.
More guards will attack you in the Living Quarters. Before you leave, find some Mech Parts to Salvage for Credits. Go through the next two doors and kill all the guards in the large room. Play yet another Research Log and loot the Element Zero before going through the next door and down the hallway. In the Medical Center, kill some more guards, and prioritize the Pyros, as they like to get close. Once they're clear, you'll find a Medical Station.
When you're ready, Use the Engine Control to get this rock moving. You'll then have a choice of whether to [Warn batarian colonies] or [Call Normandy for pickup]. Regardless of your choice, Dr. Kenson will try to blow up the asteroid. Your next task is to stop her. Kill the guards who attack you, then take then elevator they arrived in. You'll start in dialog with Dr. She'll get away, and you'll be attacked by two guards.
Take the elevator, then loot some more Element Zero. You'll be attacked by several guards as you go through the next hallway. Kill them, then Use the Cooling Controls. Once that's done, go around corner and kill the guards. Walk around the corner where they were and take the elevator down. Kill the guards to the left, then go in the door to the right to find some Element Zero. Go back where the guards were, and more will attack from the area to the left.
Once they're clear, go down into that area towards a locked door. Destroy the Explosive Crate on the right to continue. Go around the corner, kill the guard and use the Security Console to Remove Lockdown. Go through the now-open door and kill the two guards before riding the elevator up.
Loot some Element Zero before riding the next elevator up. Access a PDA in the next room for some Credits, then go though the door. The next room contains many guards hiding behind crates. Cautiously make your way through, then Bypass the door at the end.
Go down the elevator behind you. A scene will play, where Dr. Kenson will pull out a grenade. There is a Renegade Interrupt Opportunity where you can shoot her, but the grenade still blows up. If you miss it, she'll detonate the grenade herself. Your final task is to get to an escape shuttle. Get on the elevator to the next part.
Go through the next door, then take the door on the left, about halfway down the hallway. Continue through the next door and find some Survey Data between the stairs for some Credits.
Pick up some Power Cells through the next door. The final door will take you outside, where you'll have to fight several guards. Your goal is to Activate the Comm Relay. In addition to the Alpha Mass Relay growing bigger in the sky, there is also a bar in the lower right corner of your HUD showing you how close it is.
I can't imagine it taking you that long to finish, but if it does, you get to see the asteroid slam into the Relay, but you die and have to repeat this section. One strategy is to ignore all the enemies, and just run past them to the communications sattelite. Activate it to win. When you do succeed, you'll enter into dialog with a hologram of Harbinger if you're doing this before the Suicide Mission, the hologram is the big Collector boss.
Afterwards, it's the reaper himself. Then you get a nice cinematic of your timely escape from the system. Afterwards, you'll be in med bay and get to have a dialogue with Admiral Hackett. This conversation sets up where Shepard starts in Mass Effect 3. Remember to Research those Upgrades you found during the Mission. See Dossiers for how to recruit Kasumi, and Loyalty for how to gain her Loyalty. Land on the planet.
You'll arrive alone, with some eerie music playing. There are three miscellaneous things to pick up: Four containers of Element Zero - they are the usual small boxes Pressly's DataPad - near what's left of the old Galaxy Map Shepard's old N7 Helmet - on a ledge near the old Galaxy Map The helmet will show up in your Cabin back on the Normandy when you return, but it is not equipable.
There are 20 Dog Tags scattered around the site. They'll shine with a bright effect when you get near them. Your last task is to place the Memorial. As you walk around the site, a box will pop up in various places, telling you to use the melee button in order to place it at that location. There are several possible locations, and it doesn't matter where you put it. After you've placed the Memorial, you'll be allowed to return to the Normandy via the shuttle, but I recommend sticking around to find all the other stuff, if you haven't already.
You may wish to save this until after the Suicide Mission, as it counts towards advancing the conversation count with Legion. From the landing pad, go down the ramp to the right to find some Palladium. Go through the door in front of the Hammerhead, then down the stairs. Listen to Dr. Archer's brief explanation on the monitor, then go past the door to the right.
Shoot the cracked glass then go in to the otherwise locked room and Listen to Archer's Log. Exit the door to this room and hang a right through the next door. In the next room is another of Archer's Logs you can Listen to, as well as the Control Panel you need to Retract Dish to move things along. Unfortunately, the dish doesn't retract as you had hoped, and Archer tells you what you need to do.
Go through the now-open door to your left, down the stairs, and Examine a PDA on the floor for some Credits. Continue down the next set of stairs and through the next door. In the cafeteria a few geth will attack you.
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