Or a supercharged Electric Joybuzzer. Or an Archimedes Death Ray. Or a burrito of DOOM. Or a shovel of DOOM. Or a spoon. The player character get a plunger to help him or her make way through a link between realms.
And yes, he or she fights with it. What happens when a Frostval gift is stolen? Pay large amounts of money to use the wrapping paper as a weapon. In order to channel Water-element magic, the player can use a giant feather pen. Indestructible Edible : Any equipment based off of food will never wear out from damage. The fruitcake items are said to be Water-element because fruitcake takes forever to dry out or rot. Inexplicable Treasure Chests : Lampshaded occasionally.
Infernal Retaliation : A kind of wolf-like monster named Razorclaw is particularly weak to fire, but if the player character hits it with fire, it will deal increased damage back while on fire. This occurs even if the fire attack misses. Usable only by Guardians, it's list of powers and the various Balance Buffs it underwent over the years pretty much makes it one of the biggest examples of Power Creep aversion in the game.
Instant Armor : Several non-armor items can give the player character a temporary armor, such as Airenal's Lance, Snide Transformation Formula, and the Shapeshift spell series. Instant Awesome: Just Add Mecha! Thrall, the player character can fight Titan-sized monsters in an appropriately-sized Mecha. And it has no point to the plot.
Humans alone can interbreed with dragons, elves, orcs, demons ones from Heck, and maybe even Brilhado , Dwarves, Drakel, Moglins , etc. And there has been one case of a half-Moglin, half-Drakel It's Up to You : The player is justified in-game as being The Chosen One , hence why he or she can go toe-to-toe with, say, Eldritch Abominations and gods.
It also helps that the Chosen also has the support of deities up-close. To a lesser extent, spellcrafting allows the player to customize the Spellcraft spell with one of nine elements.
Kaiju : ZardZilla. Even his description text says so. Over time, though, other weapons surpassed them in damage. Kaizo Trap : Some enemies, notably Adalons and Thunderbirds, will get a surprise hit in during their death animation. The damage dealt is usually light, but it can still kill the player character if health is that low.
Health draining status effects such as poison or bleeding will hit the player character after the player's turn Considering that these status effects can take off quite a good chunk of HP if they're strong enough, this can result in quite a nasty surprise as the game checks for the player's death before the enemy's.
Killer Rabbit : Several versions. Nerfkittens are adorable, but they wear spiked collars and grin maliciously when performing their attacks. Because they can lower the player's stats with impunity, they can be threatening to characters of all levels. The Mondrogor is a small ball of dirt with a flower on its head, but it has a Void-element sonic attack that bypasses normal elemental resistances.
This trope is played most literally with the Grenwog boss Bundorable. It looks like, of course, an adorable bunny, but then the player fights it and it reveals that it can transform into a bunny demon and bunny dragon.
Knight Templar : Galanoth does not like dragons. While this is not usually a problem, they're not Always Chaotic Evil , and he occasionally gets rather Nemesis just wants to enforce justice. Unfortunately, his definition of justice is "kill everyone who doesn't agree with him". Artix's tendencies come to a boil during the "Edge of Extinction" war, where he whips most of the Paladin Order into a fervor, sparking an all-or-nothing war with the Necromancers with the intent of stopping Necromancy forever.
Comes back to bite them HARD when they are not only excommunicated by the Elemental Lady of Light for their actions, but the damage caused to Lore's "ley lines" as a result of the war robs BOTH sides of their signature abilities.
Laser Blade : Several WarpForce crossover items are swords made of energy. Leeroy Jenkins : There is an entire quest about him, in fact, which uses the actual script from the video. Level Grinding : A typical battle is expected to take ten turns, and each turn takes about ten seconds, more or less depending on attack animations. Experience gained from a battle fills a tiny sliver of the player's experience bar, and there are player levels in total.
There is a limit to how much experience and gold the player can get in one day, but for most players, they will never reach even half of that cap. It's estimated that it takes at least a month of straight grinding to reach the level cap.
Linear Warriors, Quadratic Wizards : Was a constant problem and the cause of many a nerf. As it stands now, Mages specializes in Spell burst damage and special weapon effects and Warrior specializes in a long, drawn out battle with the high power of their standard attacks with higher stats bonus and MUCH more powerful weapon, in term of quality and quantity. Warriors skill cost are also MUCH more cheaper than their magical counterparts at the cost of being slightly weaker.
Mages are much better at farming, especially since the elemental Wizard Robes are available fairly early, while Warriors are better against bulky monsters such as bosses. In a sense, its more of a Linear Wizards Quadratic Warriors right now.
Wizards started out strong and is capable of farming easier than Warriors while Warriors dominates late game after getting all of the necessary equipment and stats boosts. Little Green Men : The Cor-Dem are small, psychic, green aliens that try to warn the player character of some mysterious doom despite their inability to speak the language of Lore. They can be taken as pets that make the enemy more susceptible to magic. Living Shadow : The Shadow Universe is populated by beings made of pure shadow.
Contact with the Shadow Universe can also turn monsters and people into shadows. The former gets stat bonuses from Charisma, while the latter can shift between melee, ranged, and magic forms. Lizard Folk : The Drakels are normally green-skinned dracomammalians against whom Dragonslayer class abilities are effective.
Unlike many other words, they're also a Higher-Tech Species , equipped with various Magitek weapons ranging from genetically engineered warbeasts to Mecha and, although depicted in the beginning as a Always Chaotic Evil race, the conception was subverted as they are as varied as humans and other races are. Loading Screen : There are jokes on them; laggy computers can read them while faster computers cannot.
Loads and Loads of Sidequests : The game is dominated by a myriad of sidequests, while the main storyline quests are uncommon in comparison. Besides The Devourer Saga, it is difficult to determine where to start looking for plotlines. Love Imbues Life : During Snugglefest , the ambient love energy on lore manifests itself into a being called Amoria.
Luck Manipulation Mechanic : The game asks for a stat roll in certain quests. Newer quests allow the player to Defy a failed roll by paying SP proportional to the difference in points needed.
Damage done is the same on average either way, however. Luck Stat : Luck is used for Lucky Strikes and stat roll saves, and it gives a small overall bonus to attack damage, attack accuracy, and dodging chance. The Magic Goes Away : The Paladins and Necromancers lose the ability to use their talents as a result of their actions in the "Edge of Extinction" event.
Made of Incendium : Werewolves originally had a large weakness to fire. Eventually each update made them even weaker to the point to where they would burn from the weakest fire sources.
Even normal wolves aren't spared from the blazing weakness. Magic Knight : Player characters with 'hybrid' builds, as they're called, can deal both physical and magical damage. The player can also meet Undead Spellswords which use similar attacks. Magic Wand : Wands are magic weapons that typically cast spells instead of striking the enemy outright.
Mana Drain : The Banshee and Braken can do this to the player, and the player can also do this to enemies using certain weapons. Mana Shield : The Gandolphin healing spell provides a mana shield to deflect a small amount of damage.
The Shield Generator item uses the player character's SP to reduce incoming damage. The Sea Fiend monsters use their SP as extra, regenerating health; the player has to either deal enough damage to bring their SP to zero to deal 'actual' damage or use a special weapon that specializes in ignoring Sea Fiends' SP shields. Manual Leader, A. Party : The player can control the player character directly and choose which pets and guests to use. Pets and guests attack on their own, though they do not have as many battle options as the player character.
The Many Deaths of You : Death animations are dependent on the armor the player is wearing. Some are more amusing than others—like the Zard superhero costumes, which are portrayed in a cheesy superhero manner. Marathon Boss : Sine qua non is a non-boss example. It has high hit points, no explicit weaknesses, and deals pitiful damage.
The Night of Ninjas, while not particularly powerful, can take a long time to defeat, as, the name might imply, the player character has to fight through ninjas, three at a time. Marked Change : Various armors, shields and weapons have 'triggers' that make them deal extra damage when they are out against certain enemies. Almost all of them are accompanied by some change in design. Ryuusei hunches over, grows Creepy Long Fingers , and sports glowing red eyes when acting as Omega.
The'Galin points out that he doesn't necessarily have to look so creepy when acting out his role. Mask of Power : Some of the miscellaneous items a player character can equip are masks and helms. They typically boost an elemental and damage type resistance. Master of None : The player can choose to invest stat points evenly between the six stat attributes.
Most people do not build a character like this, however, since the corresponding boosts to damage, accuracy, hit points, and mana are spread too thinly to be of use. The Decimator armor's special skill allows the player to reduce the Endurance stat of a monster by between 10 and 50 points for a turn. The Maze : "The Maze" quest is played with the arrow keys as a Stealth-Based Mission instead of the typical battle-after-battle style of quests.
The Medic : The vast majority of Moglins. The only exceptions are the evil Zorbak and Kabroz and the one and only badass Moglin in the game, Dewlok. Zorbak has healing magic, he just doesn't like to use it. One of the Boatman quests lets the player control him. He can indeed heal himself. Mercy Kill : According to the Dull Ramleon's description, this is the only way to free a being converted into Truphma.
Mercy Rewarded : Sparing the undead paladin in "Failure to Communicant" allows the player to get the highest-tier versions of the Communicant set. Minion with an F in Evil : Erebus tries to use Ardendor to gain access to Falerin's godly domain, but while Erebus is manipulative enough, Ardendor is His contribution to Erebus's war are 'reversed' monsters—that is, monsters that attack with a certain element and are weak against the same element in contrast to standard monsters that attack and resist the same element.
Gameplay-wise, this allows players to use otherwise rarely-useful Full Set Bonuses to quickly take down Erebus's forces. Mirror Universe : They are called alternate realities, and the roles of NPCs in them tend to be switched—Artix is a necromancer rather than a paladin, Galanoth is a dracomancer instead of a dragonslayer, and Ryuusei is fixed on the side of good rather than morally ambiguous.
Mobile Fishbowl : The Fishguts enemy and its pet version, Goldyfish hops and slides around from inside its fishbowl. The Desert Conqueror armor fills the player's head with breathable water, all the better to survive in a xeric desert. The Mole : Erebus takes one of Falerin's fragments—Ardendor—under his wing. Falerin manages to find and recohere with Ardendor, and he and the Chosen decide to bait Erebus by having Falerin act as Ardendor.
The ploy works; Erebus, for all of his deceit and manipulation, is manipulated himself when 'Ardendor' lets Atlas free and gives Erebus a coherent identity. Money Spider : Explained , amazingly enough. It's somewhere between a subversion, a parody, and a justification: Robina the Hood steals from the rich and gives to "the cute little cuddly-wuddly forest creatures! Monster Clown : In AdventureQuest , clowns are powerful demons from the inner circles of Heck that worship the demigod of mischief and induce fear upon their victims.
The Truphma convert clowns into Enemy Mimes that inflict Silence instead. Monster Mash : Mogloween thrives with all sorts of spooky creatures; we have Zorbak's MonsterManiacs which consist of a werewolf, vampire, Frankenstein's monster, and fish monster.
Other Mogloween quests has the player character fighting against mummies, skeletons, zombies, ghosts, and Moglin monsters. Mook Chivalry : Zig-zagged. If the player character faces multiple of the same monster as a single encounter, they will use multiple attacks in the same turn. However, to keep it fair for the player, they will only do at most double damage. However, there are two monsters—the Green Nasty and Legion—that do not adhere to this rule. These monsters keep dividing until there are eight copies of the original—and they don't deal reduced damage to compensate.
More Dakka : The Robodeer pet has a small chance of dealing double damage on its attack. Morph Weapon : Numerous weapons can alternate between multiple forms to deal either damage of different elements, attack types, or leans.
Bad thing is that now his powers are running amok around Lore without him to control them. Multi-Mook Melee : "Triple Challenge" has the player character fighting three enemies at once in battle. Other quests may have the player character battling multiple enemies as well.
Mutually Exclusive Powerups : The player character can only activate one miscellaneous item at a time. For the item Beleqwaya's Gift, the description states that humans can't handle all three powers the Gift might be. Mysterious Stranger : AdventureQuest relishes in adding mysterious masterminds to quest chains. At points, some of them meet and essentially compete to see which one of them is the more mysterious and ominous. Myth Arc : The year long Saga's and story lines that form the backbone of the game's plot.
At first was the relatively simplistic Fire War saga which dealt with you stopping Fire Dragon Akriloth and his quest to use the Prime Fire Orb tho conquer the world.
Following it was also the second Fire War against the fire mage Drakonnan, who had gone mad after having his family slaughtered by Akriloth. Next came the mostly equally as simple Carnax saga which involved the titular beast waking up and you having to stop him from destroying the world with the help of the prophet Riona Shadowgale and her son. Also involving a trip to the future where he also had been resurrected again.
Following this was the now legendary Devourer saga initially simple known as The Epic Quest in which the titular god of destruction was returning to lore too, well, do his thing.
Bringing his network of alien conquest and followers with him. As it would be impossible to summarize the entire thing without cluttering up this entire page , you can read This page instead if you wan't details, but it ended with the Devourer cleansed of his rage and deciding to leave lore alone. After this the main story of the game split in two with booth the next two following Storylines happening simultaneously.
The first of these was the No Man's Land saga which dealt with the now rebuilt town of Granemor's war with the mutants of the titular no man's land created when the Devourer 'touched' the area.
This in turn led directly into the Absolix Rising saga when the the Devourer's former general Ryuusei Cartwright and his 'son', Absolix became involved in the whole thing. This eventually lead into the Hall of Memories saga where you and Cenera one of said children of Nightbane traveled back in time using the titular Hall of memories initially in order to find out how Drakovia became such a screwed up place, but quickly finding out that you weren't the only one messing with Lore's past leading into the next chapter of the game's story line.
After this things got kinda complicated: The being in question turns out to be known as 'The mysterious stranger' but later revealed to be a strange entity going by many names, no one of being being his true Seth Cay Dhows is the one he most commonly used who turned out to have taken over the role of many of Lores historical figures and the rest of Hall Of Memories is mostly spent trying to find out the rest of his involvement.
But that kinda had to wait as out in space an entire planet has been uncreated due to events happening in WarpForce , leading to lore being bombarded by mysterious green meteors that's tearing holes in fabric of reality and causing lore to be ripe for invasions from other dimensions , leading to the Bizarre Flecks saga that's mostly damage control from this event. In the midst of all this, a hyperintelligent "Burp" known as Seekrat from an until then unrelated saga also got involved in the whole thing by opening the gate to a hostile dimension known as the shadow realm, and Dhows appeared in the present where he also takes interest in the flecks and 'murders' Falerin, forcing us to also chase after his various pieces in order to reassemble him.
And worth noting is that the normal Hall Of Memories and Dracopyre Legacy plus the after match of the "No Mans Land Saga" and a third offshoot from the devour saga involving a being known as the Chessmaster gathering the prime elemental orbs was also still going!
Anyway, in the end everything got quite nicely wrapped up: most of the flecks effects got naturalized even if they would still cause trouble in the future , Falerin got reassembled mostly none worse for wear, the seekrat plans got stopped and Dhows now known under his true name, Erebus was banished back to the titular shadow realm which he originally came from.
Collectible, the entire chapter is refereed to as the Shadow War saga. The next chapter is stil ongoing but seem to follow the same route as Shadow War by being a bunch of unrelated stuff that will eventually merge together.
Notable story-lines so far include the after-mentioned Chessmaster saga, the Ultimon Saga dealt with the fallout from the shadow realm invasion , the Necromancers vs Paladins saga booth the former are likely to remain unfinished due to legal issues with a former writer , The Past Unraveled saga sequel to Hall of memories and the Trumpna Saga another invasion of lore from an alternate universe.
What connects the three later seems to be yet another mysterious entity known as Entropy who has an strange interest in the player characters life. Mythical Motifs : Ryuusei has an eastern dragon motif. He has a Fu Manchu mustache , red clothing with filigreed patterns, his Weapon of Choice is a staff adorned with a dragon's head, and the first name he chooses, translated from Japanese, can be interpreted as 'dragon'.
The Napoleon : Despite being the god of Etherspace, Etherseid is mocked by human characters for looking like a tiny pony. Even his own minions laugh at his stature, which only enrages him more. They appear in-game in several places: Aelthai in Battleon, Zephyros in the Azamay quest, Khold and Radagast in the '09 and '10 April Fools' events, Shii as an Assassin class trainer, and Kalanyr in several quests.
Nerf Arm : In the April Fool's Day event, a Nerf Wraith turns the player character's sword into a foam covered version of the default warrior weapon. After the quest, the player can purchase nerf pugil sticks, boffers, and guns as 'real' weapons. The Club Bouncer enemy is meant to be lethal, even though he wields the same Nerf Boffer weapon from the April Fools quest.
Never Bareheaded : Galanoth never takes off his armor—a fact that is lampshaded in the Snugglefest quest. His alternate counterpart is a Dracomancer, so his armor lacks a face-obscuring helmet; to prevent the player character from seeing his face, every quest with alternate Galanoth has some prop conveniently blocking his face , except for a split moment in "Us vs.
Never Say "Die" : Death is rather commonplace in AdventureQuest , given the abundance of undead, NPCs threatening to kill each other and sometimes succeeding , and player character deaths. Because Death Is a Slap on the Wrist , there are clever ways to use magic to skirt death, and Death is a pretty nice guy about resurrecting people, mentions of the words 'kill' and 'die' aren't uncommon for a family-friendly game. In contrast, Eukara Vox's "Seeking Silence" tries its darndest to explicitly avoid the topic of suicide.
The online AQ encyclopedia entry for Morcef skirts around the words 'die' and 'kill', instead preferring 'terminate' and 'end', while many other entries just use the standard words. The equivalent of Hell in Lore is called Heck.
Amusingly, Hellhounds were still called Hellhounds for a while, though they were later changed to "Heckhounds. Reaching level 10 in the Necromancer class lets the player character optionally become a lich.
Since the player can choose to be any one of four possible subraces, this means you can double the undead fun and become a vampire lich. He is a deceptively difficult boss , being easily able to stunlock the unprepared player. The LuchaPork pet parodies Hulk Hogan in description and hamminess.
Frostval 's giftbox armor is based off of fourth-wall breaker Deadpool , so the armor's special attack uses the game's interface to stun the enemy. No-Gear Level : Being 'nerfed' from either the April Fools quest or through a Rayfish's Desperation Attack replaces the player character's equipment with Nerfage equipment, essentially reducing their effectiveness to zero.
The Dracopyre of Night enemy can disarm the player's weapon, forcing him or her to use bare hands. Non-Human Undead : It seems that anything that can be made undead will be by some enterprising necromancer. The player can encounter undead versions of Zards, Moglins, dragons , chimeras, gnats, elves, cats, Braken, apes, Goggs, trolls, leprechauns, Ribbers, Frostval bosses, and whatever can be cobbled from bits and pieces of any of the previous.
The staff have stated that this was intentional and not an artistic drift. Noodle Incident : Falerin mentions some Uncreated events in "The Restoration" and states that they are better left undiscussed. One Bad Mother : Mother is the primordial creature that created the Shadow Universe and all of its inhabitants. It sends its Shadow creatures to a Fate Worse than Death if it is too disruptive, although it seems it has benevolent intentions in mind.
One-Hit Kill : PowerWord Die instantly zeroes any monster's health, as long as it isn't too strong for the player character so a level 1 player can't fish for PowerWord Die on a level boss to gain a few million experience points.
One Steve Limit : During the "Bizarre Flecks" saga, several characters meet their alternate-universe counterparts. When Erebus splits Falerin into Literal Split Personalities , everyone seems to agree on naming all of Falerin's pieces differently depending on their traits. One-Winged Angel : Makkisar starts out as an old wizard, but after he is defeated, absorbs Carnax's essence and becomes a four-armed titan.
The Only One Allowed to Defeat You : Zorbak claims in Frostval that he's the only one that should destroy Frostval—meaning he's willing to save it from being destroyed by new villain Frigidere. Our Monsters Are Weird : Boy, howdy.
The player character can fight everything from worms to the stat roller to ice cream to giant ticks to tomatoes to Sarah the Nerfkitten to leprechauns to were-seals Some races like Frogzards start with Underground Monkey variants and upgraded versions of those variants. Then, as the game progresses, they get weirder and more prone to Shout Outs. Some of the early monsters are weird; a FlibbityGibbit is a giant, bug-eyed fly, an Abomination is a highly mixed-up creature , an Altidont is a Living Gasbag , and a FunGuy is a Fungus Humongous on legs.
Oxymoronic Being : The "Mystery! AQ Live" event is spurred on by the sight of paradoxical beings around Lore: a dragon that is half-living and half-dead but not undead , a fairy-centaur that is half-good and half-evil, a two-headed humanoid beast that's half-molten and half-frozen, a flying animal with a giant hippo's head and tiny hummingbird's body, and a fusion between a Moglin and Gogg half-healing, half-destruction. For finishing the quest, the player receives contradictory items as rewards.
Peninsula of Power Leveling : There are a couple varieties that show up if you know where to look. Mini-bosses such as the Queen Hybee, Drakath the Undead Dragon, and Tyrant King give decent XP amounts early on and are easy enough to not only kill, but also get back to quickly.
Percent Damage Attack : A few rare attacks scale according to enemies' hit points. Bishop Finch, when fought as an enemy, has a Void-damage attack that deals a percentage of the player character's health. Permanently Missable Content : Early quests before The Devourer Saga tended to disappear after they finished being 'live', meaning any of their rewards also disappeared.
Promotional items only have a short lifespan when they are acquirable. Frostval event items are only available during December and early January before they're gone for good. Unusually, the Hurricane Blade weapon can only be acquired the first time ever the player character enters the game, as it only appears in the starter shop, which never shows up after completing the tutorial.
Now that the tutorial has been revamped, the weapon is now truly lost forever. Subverted with holiday items; they are available only a certain time a year, and each year releases new items, but players can revisit the quests and rewards from previous years when it's the season. In addition, for 1, Z-Tokens, players can purchase a Portal Picture that allows them to access that holiday year-round. Physical God : Lorithia was once said to have been a physical god at one point, which led to The'Galin's ascension to godhood.
This was only told through forum backstory information. Falerin and Eldron are the gods of Evil and Good for the world of Caelestia. Pirates vs. Ninjas : The Pirage and Ninja class leaders are rivals of one another.
There have been wars between the two. Planet Terra : Earth is one of the planets in the AdventureQuest universe, and it is referred to as Terra and natives as Terrans. Pointy Ears : In "Mostly Harmful", the Chosen accuses Falerin of being an imposter due to his pointy ears, given that he is human. Falerin claims that be specifically shaped his appearance to be similar to Eldron, who is an elf with naturally pointy ears. After Falerin starts mulling over the exact circumstances of how his appearance was created, the Chosen relents that it's Something Only They Would Say.
Pop Quiz : When infiltrating N. It redirects the player to a link to the forums where the player can ask about it before the quest starts, though. Portal Book : Some of the scrolls in Falerin's library allow the player to re-experience historical quests, but they are more 'museum' locations, given there are no rewards beyond gold given from beating monsters.
Portal Picture : House portraits sometimes allow the player to visit events and claim quest rewards from them, even if they are seasonal or permanently rare. Some older weapons were unaffected by this, so rewards from older quests for example, the weapons summoned from the Mark of Hope became obsolete.
Mastercraft equipment were once rare and only applied to sets of items acquired from the end of hard quests. Nowadays, nearly every item is Mastercraft, and any items that don't get the Mastercraft boost are quickly dismissed. After helping out one of the last Corundum, Malachia gives the player character a crystal shell as a magic weapon.
The rewards of "Corundum Corruption" is an arsenal of Corundum weaponry. Power Equals Rarity : Downplayed. It's possible for the player to get an end-game inventory just from shopping around town, but usually items from quests and have an advantage.
Items from the common Golden Giftbox shop are not mastercraft, while items from the rare and ultra-rare shops are and tend to fill niches not satisfied by other items. Power Glows : Lauren, being the manifestation of the Lorian God of Creation, has a sprite with a yellow glow around it.
Power of the Void : Void-element monsters skip elemental resistances and inflict 2x damage, making them highly dangerous, considering resistances are critical for most matchups. Void Dragons drain the player character's health for each miss incurred, and dragons tend to have high dexterity, making the match tip further in the Void Dragon's favor.
Power-Up : Potion chests can be found as enemy encounters, and the potions inside can be used to restore Health and Mana. Inis Fa'il acts as the name of the shield. The Imperial Regalia act as bonus, high-level items for the Fujin Set quest. The Kusanagi Sword is a sword that never misses, the Yaya Mirror is a shield that inflicts damage if it blocks a hit, and the Yasakani Jewel is a miscellaneous item that boosts wind defense, increases healing, and improves Dexterity and Charisma.
Make your own CG account! Enter in your CG account! Close this form. Your answer: Title: Text: You answer contain links, please input secret code from picture. KWgk 0. Posted: jan 16, am 0 Reply Subscribe Abuse. Posted: jan 16, am. Unregistered 0. It needs to release this power often in order to survive.
You think it would be a good idea to take a Dynamo with you so it can release this power in huge energy attacks against your enemies? We do! He definitely packs a huge punch for a little guy, with strong Darkness attacks! The Abyssal Staff is a water magic weapon, while Twist Dagger is a wind magic weapon. More of these casting magic weapons are coming soon! Cutter Staff : Every time you equip this weapon, 1 of 5 random blade heads generates and increases your weapon's damage or hit bonus!
Cyber Suit: Built by the Drakel, this armor offers massive defensive and offensive capabilities, unlocking new attacks at level 20 and level 50! The Drakel have used their magiscience combination of mystical power and technology to build these ultimate ranged weapons.
One harnesses the blazing fury of a meteor, and the other blasts a frozen comet. Each is 2 hits and increases in power when you reach level 65! Take on the form of a Soul Banisher. Heavily armored living shadow, with great darkness and magic defense, and powerful attacks! Nightraiders are hybrid creatures brought into existence by the dracopyre NightBane!
Ride your own giant Nightraider into battle. Superior darkness, earth, and ranged defenses coupled with a 2-hit ranged attack, and a 3-hit attack above level 40! The unstoppable fury of volcanic forces has been forged into this massive blade by a rarely-seen race of Fire Giants. This huge weapon's triple-hit special attack gains power as your own STR stat increases. This is the ultimate fire weapon! This armor has excellent defenses and includes special attacks from both the Reign Plate and Shadow Cloak!
Did we mention it looks EVIL? From the island of Gatta, this giant armored cat is a ferocious beast that you can ride into battle! Stukje in het engels: Z-Tokens are special coins you can use to buy the most powerful items!
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